This text is controlled from the post content box on the post edit screen and is totally optional.
Peter Mishara is a child of the 80s, hailing from the Upper East Side of New York City. He remembers a time before the digital age, but just barely. This informs his visual work, where he blends the immediacy and simplicity of digital with the warmth and soul of analog. He is a graduate of the film programs at Temple University and the University of Southern California, where he honed his visual style and storytelling techniques. In Los Angeles, after working several years as a cinematographer, he served as Head of Production, Film & Video for Marc Ecko Enterprises, a full-scale global fashion and youth-oriented lifestyle company. It was at MEE Peter ended up directing over 50 broadcast commercials for their various brands and spearheaded various video initiatives. In 2010, he set up roots in Toronto and directed and creative directed digital spots for brands such as BMW, Mozilla and Kraft. In addition to directing a pilot project on e-sports for VICE, and creative directing a VR/AR game for kids called Terracosm, Peter also wrote and directed a short science fiction film entitled SPRNVA (Supernova). In late 2016, he began directing The Artists, a 10-part documentary webseries and feature film about the pioneers of the burgeoning video game industry, which recently launched on Topic, the new venture from First Look Media.
We’re very happy to announce an exclusive, theatrical premiere of The Artists webseries on April 28th, ahead of the CBC launch on May 1st. The screening will take place at the Royal Theatre (608 College St) at 1pm. We’re screening half the series which will be approximately 60 mins, along with a panel discussion directly proceeding the series. Admission is free and all ages. Should be a good time.
The Artists: An Interview with Director Peter Mishara
Super Powered Fan Podcast – April 9, 2018 – Episode 44: Interview with ‘The Artists’ Writer/Director Peter Mishara
Meet the group of rogue programmers who, in the 1980s, decided to elevate computer games to an art form.
Pong took computer games out of the lab and into the dive bar. Here’s how the runaway success of Atari’s first game led to the company’s eventual downfall.
Though his industry was becoming increasingly concerned with the bottom line, Chris Crawford understood that video games could revolutionize storytelling.
Doom was a fast-paced and immersive first-person shooter game whose success was the envy of the industry.
Before video games could get graphic, text-based adventures imagined the future of literature.