Peter Mishara is a child of the 80s, hailing from the Upper East Side of New York City. He remembers a time before the digital age, but just barely. This informs his visual work, where he blends the immediacy and simplicity of digital with the warmth and soul of analog. He is a graduate of the film programs at Temple University and the University of Southern California, where he honed his visual style and storytelling techniques. In Los Angeles, after working several years as a cinematographer, he served as Head of Production, Film & Video for Marc Ecko Enterprises, a full-scale global fashion and youth-oriented lifestyle company. It was at MEE Peter ended up directing over 50 broadcast commercials for their various brands and spearheaded various video initiatives. In 2010, he set up roots in Toronto and directed and creative directed digital spots for brands such as BMW, Mozilla and Kraft. In addition to directing a pilot project on e-sports for VICE, and creative directing a VR/AR game for kids called Terracosm, Peter also wrote and directed a short science fiction film entitled SPRNVA (Supernova). In late 2016, he began directing The Artists, a 10-part documentary webseries and feature film about the pioneers of the burgeoning video game industry, which recently launched on Topic, the new venture from First Look Media.
Meet the group of rogue programmers who, in the 1980s, decided to elevate computer games to an art form.
Pong took computer games out of the lab and into the dive bar. Here’s how the runaway success of Atari’s first game led to the company’s eventual downfall.
Though his industry was becoming increasingly concerned with the bottom line, Chris Crawford understood that video games could revolutionize storytelling.
Doom was a fast-paced and immersive first-person shooter game whose success was the envy of the industry.
Before video games could get graphic, text-based adventures imagined the future of literature.
The history-inspired Civilization games say less about the past than they do about what’s next.
For one programmer, the future of gaming was about more than art. It was a social issue.
Extending his empire to the small screen, George Lucas built a video-game incubator on his own ranch.